Showing posts with label historx historicgt Aston Martin DB4 Zagato modeling. Show all posts
Showing posts with label historx historicgt Aston Martin DB4 Zagato modeling. Show all posts

Thursday, September 20, 2012

Historic GT & Touring Cars v1.95 released!

Hi again!

this post arrives with a bit of delay, as our last version of Historic GT & Touring cars (designated as v1.95) was released at the end of July.



It included tons of improvements and fixes, and a new car: the Chevrolet Camaro Chaparral 70' (for a complete list of changes you may want to check the change log of that version), and after five years working on this mod we're quite happy right now with it.

So v1.95 is meant to be the last version of this mod using rFactor as game engine. We've already ported some of our cars to the rFactor2 platform to start learning what it could offer as game engine, and the results are very promising. Personally I think rF2 is the obvious choice when it comes to modding a racing simulator, so I even did a new user user interface for what we could name HistorX 2.0 (which remains unknown for the public right now). But anyway right now it's time for us as a team to decide what it's going to come next.

Creating a mod is not an easy task, so to do it properly it requires planning, getting resources, etc. But even more important you need a clear goal. And no matter how much time it could take to decide about that I really think we have to focus on that before starting to invest a serious number of manhours on our next project.

In the meanwhile, and as I wrote before, I've found again the joy of composing music. So until more news about HistorX are worth to be shared you may expect some new songs to here :)

That's all for the moment! Enjoy your day!

Thursday, July 22, 2010

Yes, it's finished!

Hi once more,

I've been quite busy during the last months on the new house, but I've found time to still doing other things. One of them finishing the Aston Martin DB4 Zagato for the HistorX mod.

Well, may be is not 100% finished, as some details have to be improved, but I can say that its currect status will be very similar to what you will find once this one is released,that's for sure :)

As I usually do, I've used this personal project to learn now things about modeling, etc. I wanted to have a lot of detachable parts on this car. But that put a big problem on my work table: if i want to have a detachable hood i should be able to put something below as having a hole where the nice Aston engine was expected to be found be wouldn't look that good...

I searched on the Net, but there weren't any proper pics to be used so... what's the solution? as always, if you can find it done just do it by your self!

So, using some pics as reference I created something to be put on that hole, as you see in these two pics.
Yes, materials look a bit rough, but more detail wasn't really necessary as I only needed that engine to get some credible renders so i could put a low poly version of it in the car (the engine itself got as many polygons as the full body of the car!).

So, i just created a box and mapped the renders of the engine on it, so in game you can see something similar but with less detail, of course.



Ok so now i had that hole filled so was time to move on, basically to finish both left and right hand drive versions of the car, as well as to prepare the spinner hi poly versions of them.

These two versions aren't just mirrors of the same model, but have different elements. The RHD version was developed to look more like a racing car, while the LHD was developed to look more like a street version.
So, and to stop my usual long writings here are two pics illustrating the current look of both LHD and RHD versions (including hi poly spinner models):










Hope you like it!
Cheers