tag:blogger.com,1999:blog-14984375.post3253802868969327249..comments2021-09-25T02:10:43.636+02:00Comments on Rantam's site: Again on Strategic command series and new projects on the horizonRantamhttp://www.blogger.com/profile/11567959176685958067noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-14984375.post-61036792844466651812008-06-03T17:14:00.000+02:002008-06-03T17:14:00.000+02:00Hello Rantam, from Lyon - France!http://forum.rscn...Hello Rantam, from Lyon - France!<BR/><BR/>http://forum.rscnet.org/showthread.php?t=235109&page=8<BR/><BR/>I found out that you may know how to import Bobs tracks into 3Dsmax9 but sadly I wasen't able to do anything good easily except by importing it with 3D simed and then exporting to 3Dsmax9, meaning to manually apply textures for just a simple track... :/<BR/><BR/>Would you be nice enough to help a little school prroject by just explaining me the "how to"?<BR/><BR/>You can get in touch with me by email and msn, same adress for both : sweln@hotmail.com<BR/><BR/>Thank you alot in advance ;)<BR/><BR/>To be simple, me and some collegues are building a small racing game, and in order to make tracks we thought it would be easier to use Bobs and then export it to 3Dsmax9 to finally use it in our game based on Ogre engine. <BR/>We just need a little help at start to make this possible :)Anonymousnoreply@blogger.com